paper submission deadline


Details of Session
(including aim and scope):
The fast development in Artificial Intelligence, together with the fast changes dictated by the COVID-19 pandemic, caught by surprise some teachers, who got used to the traditional modes of education. Even more, some educators ended up scared by the changes and the development brought by technology, even in the Computer Science teaching domain.
Other than focusing on the problem of how to avoid students cheating using AI, which is too often a point of endless discussion, this session aims to focus on the potential that innovative technology can enhance the educational process and relieve professors from repetitive tasks.

The pandemic has seen the reluctance of some teachers to indulge in new educational formats, and the same situation is appearing again with the use of Large Language Models (LLMs), i.e., machine learning models using deep learning algorithms to process and understand natural language. The future will see a sharp separation between those educational institutions able to catch up with the fast changes and those left behind, both in terms of new pedagogical methods and supporting ICT infrastructure.
The changes of recent years showed some distinctive emerging traits that we believe can be generalised to any educational organisation worldwide and be a subject of research. This research may make the difference between the rise and the fall of educational organisations. Our involvement in Computer Science education allows us to focus more effectively on this specific subfield of technical pedagogy; however, most of the consideration can be extended more broadly. The education process is based on the 'trinity' pillars: learners, teachers, and target knowledge. The context in which this process takes place plays a crucial role in providing the participants, i.e., learners and teachers, with the tools required to make their interaction more effective and profound. Computer science educational contexts have, by default, an AI-equipped environment that can sensibly utilise the AI presence.
The advanced versions of AI aim to create toolkits that can address some challenges faced in education, such as insufficiency of time, burnout, and lack or fluctuation of teachers' and/or students’ motivation. Therefore, the evolving presence of AI, and in particular in Computer science as a target context in our case, has had the potential to support teachers and learners. On the one hand, AI assists in ‘gifting’ more time to teachers in their educational responsibilities such as grading, providing feedback, conducting meetings, supervising, etc. On the other hand, AI provides students with more tools to enhance their learning and results. At this stage, we as educators in Computer science can assist in taking a new role that can help in the new paradigm at which AI plays a dynamic role in education. AI has required modifying certain roles of the ‘trinity’ pillars used to play in the educational process. We hope to attract to this session especially educators embracing and evaluating with their students the new technologies in their learning in Computer Science.


Chairs of the Session

Manuel Mazzara

Innopolis University Russia

Hamna Aslam

University of Lincoln United Kingdom

Rabab Marouf

Innopolis University Russia

Rasheed Hussain

University of Bristol United Kingdom

Andrei Scutelnicu

"Alexandru Ioan Cuza" University of Iași, Romania

Dan Cristea

Romanian Academy Iași Branch

Swati Megha

Whyom Global India
Submission Deadlines
01 February 2025 - Submission of Papers

20 February 2025 - Notification of Acceptance

11 March 2025 - Upload Final Publication files